Starts streaming data for a given Connection type
public func startRealtime(type: Connections,
dataType: Set<DataTypes>,
token: String,
callback: @escaping(Update) -> Void,
connectionCallback: @escaping(Bool) -> Void)
public func startRealtime(type: Connections,
dataType: Set<DataTypes>,
token: String,
connectionCallback: @escaping(Bool) -> Void)
public func startRealtime(type: Connections, dataType:
Set<DataTypes>,
callback: @escaping (Update) -> Void){
type
: Connections -> An Enum signifying the connection to make.callback
: (Update) -> Void -> A callback that calls with aUpdate
object containing a message from the wearable. (If provided, data will be called in this function)token
: String -> A user token for authentication to Websocket API. This can be generated here (If provided, data will be sent to your developer websocket connection)dataType
: Set -> An set of Enum signifying the datatypes you wish to stream. Note if the data type is not supported by thetype
Connections, then it will simply return!connectionCallback
: @escaping(Bool) -> Void -> A callback executed if a websocket connection was initiated. Argument represents if the connection was successful or not