fun startDeviceScan(
type: Connections,
useCache: Boolean = false,
showWidgetIfCacheNotFound: Boolean = true,
callback: (Boolean) -> Unit = {_ -> }
)
This will pull a widget up to allow the user to scan and connect to a device.
- type - the [Connections] type you are trying to connect to
- useCache - if you wish to use any devices connected before (will take the first one discovered). Default to false
- callback - a function that is called with a boolean after the connection is established. The boolean depicts if the connection is successful or not